Table of Contents

This page provides information about the V-Ray Color Correction utility texture in V-Ray for Blender.


Overview


The V-Ray Color Correction utility texture enables the application of various color corrections.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilitites > V-Ray Color Correction



Properties


Texture Map  Input socket for the input of a texture map.

Hue Shift – Specifies a value for the adjustment of the current color hue.

Saturation  Specifies a value for the saturation or desaturation of colors.




Channels


Rewire Red/Green/Blue/Alpha  Allows the following channels to be assigned into the RedGreenBlue or Alpha channels:

       Red – Assigns the red channel.
       Green 
– Assigns the green channel.
       Blue 
– Assigns the blue channel.
       Alpha 
– Assigns the alpha channel.
       Redinv
– Assigns the inverse of the red channel.
       Greeninv
– Assigns the inverse of the green channel.
       Blueinv
– Assigns the inverse of the blue channel.
       Alphainv
– Assigns the inverse of the alpha channel.
       Monochrome
– Assigns the channel to be monochrome.
       One 
– Assigns the value 1.
       Zero 
– Assigns the value 0.




Color


Hue Shift – Specifies a value for the adjustment of the current color hue.

Saturation  Specifies a value for the saturation or desaturation of colors.

Hue Tint – Specifies a color that is used to tint current colors.

Tint Strength – Adjusts the strength of the hue tint.




Lightness


Lightness Mode – Specifies the lightness mode that is used. You can choose between Standard and Advance mode.

Brightness – Adjusts the correction of the color multiplier.

Contrast  Adjusts the correction of color contrast.

Exposure Mode – 

Brightness – 

Gamma / Contrast – 

Base – Adjusts the correction of contrast base RGB.

Offset – Adjusts the correction of color offset RGB.



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