This page provides information about the V-Ray Color Correction utility texture in V-Ray for Blender.
Overview
The V-Ray Color Correction utility texture enables the application of various color corrections.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilitites > V-Ray Color Correction
Properties
Texture Map – Input socket for the input of a texture map.
Hue Shift – Specifies a value for the adjustment of the current color hue.
Saturation – Specifies a value for the saturation or desaturation of colors.
Channels
Rewire Red/Green/Blue/Alpha – Allows the following channels to be assigned into the Red, Green, Blue or Alpha channels:
Red – Assigns the red channel.
Green – Assigns the green channel.
Blue – Assigns the blue channel.
Alpha – Assigns the alpha channel.
Redinv – Assigns the inverse of the red channel.
Greeninv – Assigns the inverse of the green channel.
Blueinv – Assigns the inverse of the blue channel.
Alphainv – Assigns the inverse of the alpha channel.
Monochrome – Assigns the channel to be monochrome.
One – Assigns the value 1.
Zero – Assigns the value 0.
Color
Hue Shift – Specifies a value for the adjustment of the current color hue.
Saturation – Specifies a value for the saturation or desaturation of colors.
Hue Tint – Specifies a color that is used to tint current colors.
Tint Strength – Adjusts the strength of the hue tint.
Lightness
Lightness Mode – Specifies the lightness mode that is used. You can choose between Standard and Advance mode.
Brightness – Adjusts the correction of the color multiplier.
Contrast – Adjusts the correction of color contrast.
Exposure Mode –
Brightness –
Gamma / Contrast –
Base – Adjusts the correction of contrast base RGB.
Offset – Adjusts the correction of color offset RGB.