Table of Contents

This page provides information about the Color To Float utility texture in the V-Ray Node Editor in Blender.


Overview


The Color To Float node converts a color or texture into a floating point value.

This node has no controllable parameters.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities V-Ray Color To Float

UI Path: ||V-Ray Node Editor|| > Object > Add > Texture Utilities > V-Ray Color To Float

UI Path: ||V-Ray Node Editor|| > World > Add > Texture Utilities > V-Ray Color To Float


Node Input Sockets


Input – Allows you to connect a color node to this texture. Otherwise, a custom solid color can be defined. 


Example setup

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