Table of Contents

This page provides information on the Edges Node in V-Ray for Blender.

Overview


Edges is a simple texture map that allows you to achieve an effect similar to the wireframe materials is 3ds Max. Since it is a texture, it allows you to create some interesting effects that are impossible with the standard Blender materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures V-Ray Edges


 


Node Input Sockets


This section describes the input sockets of the node. The sockets have dedicated parameters, which are further described below.

Edges Color (input socket) – Allows a color node to be connected as the Edges Color parameter.

Background Color (input socket) – Allows a color node to be connected as the Background Color parameter.

Pixel Width (input socket) – Allows an integer-outputting node to be connected as the Pixel Width parameter.

World Width (input socket) – Allows an integer-outputting node to be connected as the World Width parameter.


Properties


Edges Color – Specifies the color of the edges. If a texture is selected, it overrides the color as long as the texture checkbox is enabled.

Background Color – Specifies the color of the faces. If a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Show hidden edges – When enabled, this renders all edges of the object. Otherwise, only edges marked as "visible" are rendered.

Width type – Determines how the width is measured

Pixels
World units

Pixel Width – When the Width Unit Type is set to Pixels, this parameter specifies the thickness of the edges in pixels.

World Width – When the Width Unit Type is set to World Units, this parameter specifies the thickness of the edges in world (scene) units.

Show sub-triangles – Enable this option to see edges generated by displacement mapping or render time subdivision.


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