This page provides information on the Edges Node in V-Ray for Blender.
Overview
Edges is a simple texture map that allows you to achieve an effect similar to the wireframe materials is 3ds Max. Since it is a texture, it allows you to create some interesting effects that are impossible with the standard Blender materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures > V-Ray Edges
Node Input Sockets
This section describes the input sockets of the node. The sockets have dedicated parameters, which are further described below.
Edges Color (input socket) – Allows a color node to be connected as the Edges Color parameter.
Background Color (input socket) – Allows a color node to be connected as the Background Color parameter.
Pixel Width (input socket) – Allows an integer-outputting node to be connected as the Pixel Width parameter.
World Width (input socket) – Allows an integer-outputting node to be connected as the World Width parameter.
Properties
Edges Color – Specifies the color of the edges. If a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Background Color – Specifies the color of the faces. If a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Show hidden edges – When enabled, this renders all edges of the object. Otherwise, only edges marked as "visible" are rendered.
Width type – Determines how the width is measured
Pixels
World units
Pixel Width – When the Width Unit Type is set to Pixels, this parameter specifies the thickness of the edges in pixels.
World Width – When the Width Unit Type is set to World Units, this parameter specifies the thickness of the edges in world (scene) units.
Show sub-triangles – Enable this option to see edges generated by displacement mapping or render time subdivision.