Table of Contents

This page provides information about the Normal Map utility texture in V-Ray for Blender. 


Overview



V-Ray Normal Map can be used to flip the color channels of a texture.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities V-Ray Normal Map


Node



Texmap – An input socket for the texture that will be flipped.




Parameters



Alpha From Intensity – Specifies where to take the alpha from.

Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides. 
Color intensity/luminance – Renders the back side of polygons as invisible for the camera. 
Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays.

Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya.

Max – The resulting alpha of the texture is the intensity of the texture.
Maya – 
The resulting alpha of the texture is the color luminescence.

Flip Green – Flips the green channel of the texture.

Flip Red – Flips the red channel of the texture.

Invert – When enabled, inverts the resulting texture color.

Invert Alpha – Inverts the alpha channel if Invert is also enabled.

Swap Redgreen – Switches the red and green channels of the texture.





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