This page provides information about the Normal Map utility texture in V-Ray for Blender.
Overview
V-Ray Normal Map can be used to flip the color channels of a texture.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities > V-Ray Normal Map
Node
Texmap – An input socket for the texture that will be flipped.
Parameters
Alpha From Intensity – Specifies where to take the alpha from.
Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides.
Color intensity/luminance – Renders the back side of polygons as invisible for the camera.
Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays.
Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya.
Max – The resulting alpha of the texture is the intensity of the texture.
Maya – The resulting alpha of the texture is the color luminescence.
Flip Green – Flips the green channel of the texture.
Flip Red – Flips the red channel of the texture.
Invert – When enabled, inverts the resulting texture color.
Invert Alpha – Inverts the alpha channel if Invert is also enabled.
Swap Redgreen – Switches the red and green channels of the texture.