Table of Contents

This page provides information about the Remap utility texture in V-Ray for Blender.


Overview



The Remap is a utility for remapping different types of values. For example, it can remap a single value, three-channel inputs, and colors.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities V-Ray Remap


Properties


Input Min/Max – Specifies the range for the input. Values outside the range will be clipped.




Parameters



Type – Specifies the type of conversion:

Value – Remaps a single value.
RGB – Remaps a three-channel input (e.g RGB color).
HSV – Remaps RGB color and allows fine control over its hue, saturation, and value.

Note that when Type is HSV, the Hue is in the 0-360 range, and the default value of Input and Output Min and Max parameters is 1.

Input Color – The color or texture node to be remapped.




Set Range


Input Min/Max Tex– Specifies the range for the input. Values outside the range will be clipped. Use the slider to determine the range or connect a map.

Output Min/Max Tex – Specifies the range for the output. Use the slider to determine the range or connect a map.



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