This page provides information about the Remap utility texture in V-Ray for Blender.
Overview
The Remap is a utility for remapping different types of values. For example, it can remap a single value, three-channel inputs, and colors.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities > V-Ray Remap
Properties
Input Min/Max – Specifies the range for the input. Values outside the range will be clipped.
Parameters
Type – Specifies the type of conversion:
Value – Remaps a single value.
RGB – Remaps a three-channel input (e.g RGB color).
HSV – Remaps RGB color and allows fine control over its hue, saturation, and value.
Note that when Type is HSV, the Hue is in the 0-360 range, and the default value of Input and Output Min and Max parameters is 1.
Input Color – The color or texture node to be remapped.
Set Range
Input Min/Max Tex– Specifies the range for the input. Values outside the range will be clipped. Use the slider to determine the range or connect a map.
Output Min/Max Tex – Specifies the range for the output. Use the slider to determine the range or connect a map.