Table of Contents

This page provides information about the Shadow Render Channel in V-Ray for Blender.


Overview


The Shadows Render Channel works as a reverse mask for shadows. It is a color image that can be used to lighten, darken, or tint shadows. Shadows can be lightened in the composite by adding this render channel or darkened by subtracting this render pass from the final composite.

The Shadow render channel is the product of multiplying the Raw Shadow Render Channel with the Diffuse Render Channel in the composite.


UI Path: ||V-Ray Node Editor|| > World > Render Channels > Advanced > V-Ray Shadow


beauty render Before image
shadow channel After image


Properties


See the Render Channels page to find out where you can find these properties.


Channel Name – Customizable name for the render channel.

Enable Deep Output  Specifies whether to include this render channel in deep images.

Color Mapping  

Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering –  Applies an image filter to this channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.

Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.


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