Table of Contents

This page provides information about the Smoke texture in V-Ray for Blender.


Overview


The V-Ray Smoke texture generates a procedural smoke pattern using two colors or texture maps.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures V-Ray Smoke



Node Input Sockets


Color1 – Allows a color node to be connected as the first color used in the smoke.

Color2 – Allows a color node to be connected as the second color used in the smoke.

Mapping – This slot allows you to connect a Mapping node (UVW Mapping, UWV Randomizer) to adjust the UWVs of the texture.



Properties


Color1 – A color used when no texture is connected to the Color1 socket.

Color2 – A color value used as the second color of the smoke when no texture is connected to the Color2 socket.

Size – Controls the scale of the procedural texture. 

Iterations – Controls how many times the procedural repeats the process.

Phase – Controls the speed of the V-Ray Smoke procedural's animation.

Exponent – Controls the contrast of the smoke texture.


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