Table of Contents

This page provides information about the Softbox texture in V-Ray for Blender. 


Overview


V-Ray Softbox is a procedural texture that can be used with a V-Ray Light to simulate the illumination coming from a Soft Box light source.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures V-Ray Softbox





Node Input Sockets


This section describes the input sockets of the node. Some sockets have dedicated parameters, which are further described below, and some sockets are just inputs.

Mapping – This slot allows you to connect a Mapping node (UVW Mapping, UWV Randomizer) to adjust the UWVs of the texture.

Base Color (input socket) – Specifies a color to use as a base.

Base Texture (input socket) – Specifies a color to use when the Use Base Texture is enabled. This color can be used to blend with a specified texture for more artistic results.

Base Tint Color (input socket) – Specifies the tint color of the Base.

Spots Tint Color (input socket) – Specifies the tint color of the Spots.

Frame Tint Color (input socket) – Specifies the tint color of the Frame.

Grad Vert (input socket) – An input slot for the V vignette gradient.

Grad Rad (input socket) – An input slot for the Radial Vignette gradient.

Grad Frame (input socket) – An input slot for the Frame Vignette gradient.


Base Parameters


Base Color – Specifies a color to be used as a base.

Use Base Texture – Enabling the checkbox enables the use of maps. When texture use is enabled, the Base Color option is disabled.

Base Texture – Specifies a color to use when the Use Base Texture is enabled. This color can be used to blend with a specified texture for more artistic results.

Tint On – When enabled, the color in the Base Color parameter is multiplied by the Tint Color parameter.

Tint Color – Specifies the color for the tint.

Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.

Multiplier – A multiplier for the brightness of the texture.

Gamma – A gamma correction that will be applied to the texture.



Hot Spot / Dark Spot


Spots On – Enables or disables the hot/dark spot effect.

Multiplier – Controls the strength of the hot/dark spot effect.

Spots Mode – Specifies the effect - a hot or a dark spot:

Hot Spot (Add) – Adds more of the Base Color in the center area of the VRaySoftBox. The amount added corresponds to the Multiplier value.
Dark Spot (Subtract) – Subtracts some of the Base Color in the center area of the VRaySoftBox map. The amount subtracted corresponds to the Multiplier value.

Tint On – When enabled, modifies the color of the spot.

Tint Color – Specifies with what color the spot is modified.

Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.




Tiling Options


Offset U/V – Controls the position of the texture along the U or V axis.

Tile U/V – When enabled, the Tiles U and Tiles V options control the tiling of the texture along the U or V axis. 

Tiles U/V – Controls the tiling of the texture along the U or V axis. 




Fading Options


These options control how the hot/dark spot fades out into the base color.

Outer Radius – The outer radius where the hot spot ends as a fraction of the texture size. 

Inner Radius – The inner radius where the hot spot begins to fade out as a fraction of the texture size.

Softness – Controls the rate at which the hot spot fades out.



Gradients


Radial/V/U/ Vignette

The Gradients options allow for blending gradient textures on top of the Softbox texture. A gradient vignette can be added in the U and V direction, and also radially.

On – Enables the Vignette effect. See the U/V Radial Vignette example for a visual representation.

Flip – When enabled, the direction of the Vignette is flipped.

Active Color Stop – Allows for quick switching between color stops based on their position in the ramp.

Pos – Determines the position of the blend between the color stops, where 0 is all the way to the left, and 1 is all the way to the right.

Color – Determines the color of the currently selected color stop.



Example: Radial/V/U Vignette


This example shows the effect of a gradient vignette on the render. 


Vignette is off

V Vignette is on

V Vignette is on, and Flip is enabled

U Vignette is on

Radial Vignette is on



Frame


The Frame options multiply the V-Ray Softbox texture with a square shape gradient, defined with the gradient swatch.

On – Enables the Frame. 

Flip – When enabled, the direction of the Frame is flipped.

Gradient – Use double click on the gradient swatch to add a new color stop to it or refine the current mark.

Frame Tint On – When enabled, modifies the color of the gradient.

Frame Tint Color – Specifies the tint color.

Frame Tint Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.

Frame Noise Amount – Controls how strong the Noise effect on the gradients is.

Frame Noise Size – Changes the scale of the noise function.

Frame Noise Phase – Controls the speed of the noise procedural animation.

Fractal Noise – Enables fractal noise.

Fractal Levels – Sets the levels for the fractal function.


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