This page provides information about the Stucco texture in V-Ray for Blender.
Overview
The Stucco texture is a procedural texture that produces a surface effect similar to an uneven, almost dented stucco surface. Both of its color channels can be connected to texture maps if required.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures > V-Ray Stucco
Node Input Sockets
This section describes the input sockets of the node. Some sockets have dedicated parameters, which are further described below, and some sockets are just inputs.
Mapping – Allows a UVW Mapping or a UVW Randomizer node to be connected to determine the mapping of the ramp.
Color1 (input socket) – Allows a color node to control the stucco color.
Color2 (input socket) – Allows a color node to control the dot color.
Properties
Color1 – Controls the stucco color when no node is connected.
Color2 – Controls the dot color when no node is connected.
Size – Controls the scale of the produced texture.
Thickness – Controls how thick the Stucco effect appears.
Threshold – Controls which areas contain the texture's features.