This page provides information about the Toon Lighting Render Channel in V-Ray for Blender.
Overview
The Toon Lighting Render Channel stores direct lighting information from lights in the scene that hit the Toon Material. This render channel can be used to brighten, lessen, or tint the direct lighting in a composite without affecting indirect light or reflections, for example.
The Toon Lighting Render Channel is included in the Lighting Render Channel. It can be subtracted from the main back-to-beauty composite, graded, and added back in.
UI Path: ||V-Ray Node Editor|| > World > Render Channels > Advanced > V-Ray Toon Lighting
Properties
See the Render Channels page to find out where you can find these properties.
Channel Name – Customizable name for the render channel.
Enable Deep Output – Specifies whether to include this render channel in deep images.
Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default.
Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.