Table of Contents

This page provides information about the V-Ray Scene export options. 


Overview


The .vrscene file format is a text file that can be exported from Blender and other platforms that use V-Ray. It contains all the information about the scene such as geometry, lights and shaders, and can be rendered with the V-Ray Standalone. Additionally, .vrscene files from any V-Ray platform can be imported into V-Ray for Blender. This functionality can transfer lights and entire assets with their textures and materials between V-Ray platforms, while animation is also included.


V-Ray Scene Export



File path – Specifies the location and name for the .vrscene file.

Compressed – When enabled, basic compression will be applied to the .vrscene file. This option can only be used together with Meshes in HEX format.

Meshes in HEX Format – When enabled (the default), the mesh data will be written in hexadecimal format in the .vrscene file. This makes the files smaller and faster for processing, but less readable to a user. When disabled, the mesh data will be written in normal decimal format.

Transforms in HEX Format – When enabled (the default), transform data will be written in hexadecimal format in the .vrscene file. This makes the files smaller and faster for processing, but less readable to a user. When disabled, the data will be written in normal decimal format.

Separate Files – When enabled, V-Ray will export separate files for different components of the scene. This also allows you to disable export for certain types of objects.

You can also see and copy to clipboard the current V-Ray version in this rollout.


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