Table of Contents

This page provides information about the Materials Override Render Settings in V-Ray for Cinema 4D. 


Overview


The Materials overrides control how shading effects are rendered and can be used to globally override certain shared parameters throughout the scene.  These changes then affect all materials in the scene at a global level.




UI Path: ||Render Settings|| > V-Ray > Overrides tab > Materials rollout



Materials



Reflection/RefractionEnables (default) or disables the calculation of reflections and refractions in V-Ray maps and materials.

Glossy EffectsEnables (default) or disables the rendering of glossy effects.

SSS EnabledEnables (default) or disables the rendering of sub-surface scattering effects.

Use Global Max Depth – Enables global limiting of the reflection/refraction depth of a material. When this is disabled (default), the depth is controlled locally by the materials' Reflection Max Depth parameter. When this option is enabled, all materials use the Max Depth specified in this rollout. 

Global Max DepthSpecifies the maximum depth when Use Global Max Depth is enabled. To disable all reflections/refractions in the scene, set this value to 0.

Max. Transparency Levels – The depth to which transparent objects are traced. 

Transparency CutoffDetermines when tracing of transparent objects stops. If the accumulated transparency of a ray is below this threshold, no further tracing is performed. 


When opening older V-Ray scenes, the Stochastic Bump Sampling checkbox is visible in the Material Overrides tab. Stochastic sampling helps to avoid the formation of artifacts when rendering bump maps. We recommend turning this option on in such cases to optimize your renders.





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