This page provides information about the Maxon Noise node in V-Ray for Cinema 4D.
Overview
The Maxon Noise node is a V-Ray implementation of the Noise texture found natively in Cinema 4D.
Parameters
Color 1/2 – Controls the two noise colors.
Seed – Randomizes the noise pattern.
Noise – Specifies the type of the noise.
Octaves – Specifies the level of detail of the noise.
Space – Specifies which space to use for the calculation of the noise.
UV
Texture
Object
World
Camera
Screen
Raster
Global Scale – Specifies a global scale as a percentage.
Relative Scale – Scales the noise according to U/V/W coordinates in percent.
Anim Speed – Specifies a rate, at which the noise is animated.
Loop Period – Loops the noise in accordance with the animation speed (in seconds). Does not work for Electric, Gaseous, Random and Wavy Turbulence Noise types.
Movement – Specifies a direction for the noise during animation.
Speed – Specifies the noise speed of movement during animation.
Absolute –
Cycles – Specifies the number of noise cycles.
Low/ High Clip – Specifies a low and high point of clipping for the noise.
Brightness – Specifies the overall brightness.
Contrast – Specifies the overall contrast.
Context
Context – Allows attachment of a Context node (UVW generator) to adjust the UVWs of the texture. For more information, visit the Context Nodes page.