Table of Contents

This page provides information about the Particle Sampler node in V-Ray for Cinema 4D.


Overview



The Particle Sampler Node reads the attributes of the particle system, such as the particles' color, age, velocity, etc., and outputs the data to a material node that can be assigned to the V-Ray Particles Geometry that shades the particles. This allows per-particle shading and/or adjustments.

The Particle Sampler Node can also sample any object's Color parameter (found in the Basic rollout) and output it to shade something else or the object itself, even though it is not a particle system.



General



This texture acquires its data from the particle system; most of its functions are output ports (on the right side of the node). Each port corresponds to a channel in the particle system. If the node texture is connected to a material applied to a V-Ray Particles Geometry, the texture will sample the connected particle system automatically.

 Default Color – Specifies a color to output to the material when there is no color data available from the particle system. Bitmaps or procedural texture nodes can also be connected to the port.


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