This page provides information about the V-Ray Particles in Cinema 4D.
Overview
V-Ray Particles are designed to help you create various effects - from splash and smoke, to rain and snow, or even make instances of your own custom geometries. Render a large number of instances fast and efficiently. V-Ray Particles require an X-Particles Emitter, Thinking Particles Groups, MoGraph Matrix and Cloner objects or a Cinema 4D Emitter object to work.
UI Path: ||V-Ray||> Geometry > V-Ray Particles
General
Particle Type – Determines whether V-Ray particles, Phoenix particles, or Geometry Instances are used.
Particle Source – Specifies which emitter in the scene is used as a particle source. Supported sources are X-Particles Emitter, Thinking Particles Groups, MoGraph Matrix and Cloner objects, Cinema 4D Emitter object.
Jump to the appropriate Particle Type page:
V-Ray Particle Type Phoenix Particle Type Geometry Instances Particle Type
Workflow: How to assign Thinking Particles as a Particle Source
To assign Thinking Particles as a Particle Source for V-Ray Particles, you need to link the Particle Group. You can locate your Thinking Particle Groups in the Simulate > Thinking Particles > TP Settings... window. Drag and drop to assign a group as a Particle Source, or use the eyedropper tool (
).