Table of Contents

This page provides information about the Random node texture in V-Ray for Cinema 4D.


Overview


The V-Ray Random node texture is a utility texture that generates a random float or color value based on an input seed value. If the input Color Seed or Float Seed are static for all shading points, the resulting outputs will also be static. Thus, the Color Seed and Float Seed inputs should preferably be User Integer Node or User Color Node textures sampling a custom per-point or per-primitive attribute. The range of the resulting random values is defined by the Range Min/Max parameters.


Properties


Seed – Offsets the sampling position for the random function. Changing this parameter will produce a different output pattern of random values.

Color Seed – Allows a User Color node to be attached, which is randomized

Float Seed – Allows a User Integer node to be attached, which is randomized.

Range Min – Clamps the lower end of the output to this number. No random number in the generated output will be lower than this value.

Range Max – Clamps the upper end of the output to this number. No random number in the generated output will be higher than this value.


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