Table of Contents

This page provides information about the Refraction Glossiness Render Element in V-Ray for Cinema 4D.


The Refraction Glossiness Render Element stores refraction information from a V-Ray material's refraction Glossiness value in the scene. Materials with no refraction values appear as white, while refractive materials represent the value set in the Refraction Glossiness parameter of that material.

Note: To correctly calculate the Refraction Filter Render Element, the Refraction Render Element must also be added to the list of render elements to determine all the refraction information in the scene properly.

UI Path: ||V-Ray|| > Render Elements > Refraction Glossiness

(How to add a render element to a scene)


Enable Deep Output – Specifies whether to include this render element in deep images.

Filtering –  Applies an image filter to this channel.

Was this helpful?