This page provides information about the Refraction Render Element in V-Ray for Cinema 4D.
Overview
The Refraction Render Element stores refraction information calculated from materials – such as glass or water – that refract objects behind them in the camera's view. This means the brightness, coloration, etc., of the refractions can be adjusted without the need to re-render.
Any material in a scene with a value set for its Refraction parameter generates refraction information that can be seen in this render channel. A surface with no refraction values set in its material(s) contains no information in the render element and, therefore, renders black.
The Refraction Render Element is a key component in the main Beauty Element and can easily be used to control the refractions in the Beauty composite.
The Refraction Render Element itself is already a composite of the V-Ray Raw Refraction Render Element multiplied by the V-Ray Refraction Filter Render Element. When finer control over refractions is needed in the composite, add these additional two channels to the output along with the V-Ray Refraction Render Element.
UI Path: ||V-Ray|| > Render Elements > Refraction
(How to add a render element to a scene)
Properties
Enable Deep Output – Specifies whether to include this render element in deep images.
Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.
Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.