This page provides information about the Scatter Edge Trimming texture in V-Ray for Cinema 4D.
Overview
The Scatter Edge Trimming texture is used in addition to the Chaos Scatter plugin. It allows you to trim scattered instances consisting of multiple mesh elements so that they stay within the boundaries of the distribute-on objects or the include/exclude splines. In addition to making the scattering look more refined and natural, this feature also provides a performance increase - thanks to removing some of the instances, you can save RAM and make parsing time shorter. The Scatter Edge Trimming texture is attached to the Opacity port of the material. See the example for a visual representation.
Only a Classic Edge Trimming texture is available at this stage.
UI Path: Texture slot > plugins > ChaosScatter > Edge Trimming
Shader Properties
Default shader – If a material uses some opacity texture in addition to the Scatter Edge Trimming shader, this texture can be defined here.
Example: Scatter Edge Trimming
See the instances before and after the Scatter Edge Trimming texture is applied.