This page provides information about the Self-Illumination Render Element in V-Ray for Cinema 4D.
Overview
The Self-Illumination Render Element stores the illumination of any self-illuminated materials in the scene. It isolates self-illuminated materials, including V-Ray Mesh Lights, objects with the V-Ray Light Material, and any objects with Self-Illumination enabled in their V-Ray Material. This render element is useful for brightening or color-correcting self-illuminated materials in the final composite.
For example, the V-Ray Material has a parameter for self-illumination. If this parameter is set to a non-black color value, this render element will show the results of the self-illumination.
UI Path: ||V-Ray|| > Render Elements > Self-Illumination
How to add a render element to a scene
Properties
Enable Deep Output – Specifies whether to include this render element in deep images.
Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.
Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.