This page offers information about the V-Ray Smoke Node in Cinema 4D.
Overview
Properties
Space – Controls how the texture is positioned on the geometry.
UV (2D) – Uses the object UV coordinates to map the effect.
Texture – Uses an external UV placement source to map the effect.
Color 1 – Controls the first color of the Smoke procedural effect.
Color 2 – Controls the second color of the Smoke procedural effect.
Size – Controls the scale of the procedural texture.
Iterations – Controls how many times the procedural effect repeats the process.
Phase – Shifts the turbulence within the smoke pattern. This parameter is useful when the smoke pattern is animated - it can shift the start and end of the effect between frames.
Exponent – Controls the contrast of the smoke texture.
Context
Context – Allows the attachment of a Context node (UVW generator) to adjust the UVWs of the texture. For more information, visit the Context Nodes page.