Table of Contents

This page provides information about the Tiles node in V-Ray for Cinema 4D.

Overview



The Tiles node can be used to generate a versatile procedural tile texture. It uses two colors that can either be changed by the user or have texture maps assigned to them. The node allows you to chose from a number of pattern types as well.


Properties



Pattern Type – Allows you to select from certain preset tile patterns.  Some controls may be grayed out in the UI, if the Pattern Type chosen does not support or need it.

Custom Tiles 
Running Bond 
Common Flemish Bond 
English Bond
1/2 Running Bond
Stack Bond 
Fine Running Bond
Fine Stack Bond

Color Mortar – Controls the color of the mortar.

Color Tiles – Controls the color of the tiles.

Horizontal Count – Determines the number of horizontal tiles.

Vertical Count – Determines the number of vertical tiles.

Color Variance – Controls the amount of color variety in the tiles.

Fade Variance – Controls how faded the color from the Color Variance is.

Horizontal Gap – Controls the size of the horizontal gap between the tiles.

Vertical Gap – Controls the size of the vertical gap between the tiles.

Holes % – Controls the percentage of tiles that are missing.

Edge Roughness – Controls how rough the edges of each tile are.

Random Seed – By changing this value you can change the look of the already customized parameters. It offers randomization of the pattern.



Custom Tile Settings



Line Shift – Controls the amount of shift between each line of tiles.

Random Shift – Randomizes the shift.

Row Modify – When enabled, the custom parameters are used. 

Per Row – Specifies which rows get the number of tiles modified by the Row Change parameter. 

Row Change – Changes the number of tiles for the rows specified. Smaller values increase the number of tiles.

Column Modify – When enabled, the custom parameters are used. 

Per Column – Specifies which columns get the number of tiles modified by the Column Change parameter. 

Column Change – Changes the number of tiles for the columns specified. Smaller values increase the number of tiles. 



Context



Context – Allows the attachment of a Context node (UVW generator) to adjust the UVWs of the texture. For more information, visit the Context Nodes page.


 

Was this helpful?