This page provides information on the V-Ray Edges texture.
Overview
VRayEdges outlines all the edges of the geometry. It achieves an effect similar to the Lines shading in the viewport. When used as a bump map, this texture can produce a Round Edges effect for mesh objects, giving corners and edges a rounded bevel.
When using VRayEdges as a bump map for a V-Ray material, make sure the Bump Type is set to a value different than Bump Map. For more information, please visit the V-Ray Material Bump page.
UI Path: Texture > V-Ray > VRayEdges
Parameters
Edges Color – Determines the color of the edges.
Texture – Specifies a texture map to be used as the Edges Color.
Mix Strength – Specifies the blend amount of the edges color and texture.
Background Color – Determines the background color.
Texture – Specifies a texture map to be used as the Background Color.
Mix Strength – Specifies the blend amount of the background color and texture.
Show Hidden Edges – When enabled, all edges of triangles are rendered, including diagonal edges across polygons, which are normally invisible. When disabled, only edges marked as "visible" are rendered.
Width Type – Determines whether World Units or Pixel Units are used for the width of the edges. The corresponding parameter then becomes active, allowing for further control over the width.
Pixel Width – Specifies the width of the edges in pixels, when the Width Type is set to Pixel Units.
World Width – Specifies the width of the edges in world units, when the Width Type is set to World Units.
Show Sub-triangles – When enabled, edges generated by displacement mapping or render time subdivision are visible.