Table of Contents

This page includes details about the Sky texture used for the environment with V-Ray Sun.


Overview


The VRaySky texture map is typically used as an environment map to help simulate outdoor lighting. The texture changes its appearance based on the position of the V-Ray Sun, which it is normally used in conjunction with. 

When using the VRaySky texture in combination with the V-Ray Sun, it is recommended to use directly the V-Ray Sun and Sky system, which is automatically set when created.


UI PathTexture > V-Ray > VRaySky


 



General


Intensity Multiplier – Determines the intensity value when overwriting the Sun settings.

Turbidity – Determines the amount of dust in the air and affects the color of the sun and sky. Smaller values produce a clear and blue sky and sun as you get in the country, while larger values make them yellow and orange as, for example, in a big city.

Ozone – Affects the color of the sun light. Available in the range between 0.0 and 1.0. Smaller values make the sunlight more yellow, larger values make it blue.

Size Multiplier – Controls the visible size of the sun. This affects the appearance of the sun disc as seen by the camera and reflections, as well as the blurriness of the sun shadows.

Sky Model – Determines the procedural model that will be used to generate the VRaySky texture:

Hosek et al – When selected, the VRaySky procedural texture is generated based on the Hosek et al. method and uses a different ground and sky gradient.
Preetham et al. – When selected, the  VRaySky procedural texture is generated based on the Preetham et al. method.
CIE Clear
 
– When selected, the VRaySky procedural texture is generated based on the CIE method for clear sky.
CIE Overcast – When selected, the VRaySky procedural texture is generated based on the CIE method for cloudy sky.
Improved – The VRaySky procedural texture is generated based on the Improved method which has enhanced sunrise and sunset sky.

Horiz Illum – Specifies the intensity (in lx) of the illumination on horizontal surfaces coming from the sky.
Note: Only available when CIE Overcast or CIE Clear are selected as the Sky model.

Color Mode – Determines the way the color in the Filter color parameter affects the color of the sun.

FilterShifts the V-Ray sun's hue according to the Filter Color parameter. 
DirectSets the color of the V-Ray sun to the color in the Filter Color parameter. The intensity of the light no longer depends on the V-Ray Sun's position in the sky. Instead, intensity is controlled through the Intensity Multiplier. 
OverrideSets the color of the V-Ray sun to the color in the Filter Color parameter. The intensity of the light still depends on the V-Ray Sun's position in the sky.

Filter ColorShifts the hue of the V-Ray Sun and Sky system towards the color specified in the field.

Ground Albedo – Sets the color of the V-Ray Sun and Sky system's ground.

Blend Angle – Specifies the angle in degrees where blending occurs between the horizon line and sky. Values close to 0.0 produce a sharper horizon line, while larger values produce a softer horizon line.

Horizon Offset – Allows the user to manually lower the horizon line.

Water Vapour – Controls the amount of water vapor which affect the sky control.


Options


Invisible – When enabled, the sun becomes invisible to both the camera and the reflections. This is useful to prevent bright speckles on glossy surfaces, where a ray with low probability hits the extremely bright sun disk.

Sun – Specifies the Sun object, to which the Sky is attached.


 


Example: Sky Models


The examples below show the different Sky Model types, in these examples default values for VRaySky have been used.


Preetham et al.

CIE Clear

CIE Overcast

Hosek et al.

PRG Clear Sky




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