Table of Contents

This page provides information about the UVWTransform texture in V-Ray for Cinema 4D.


The UVW Transform node is used to adjust a VRayBitmap texture's position, rotation, scale, and sheer.

UVW needs to be relative to the real size of the geometry, otherwise, the result is not visible.


Texture – Determines the VRayBitmap file to be adjusted.

Transform . Off – Determines whether Transform is applied to the X, Y, and Z axes. Setting this option to 1 on either axis removes the transform adjustments from that axis.

Transform . V1  Controls the map rotation along the X, Y, and Z axes.

Transform . V2  Controls the map scale along the X, Y, and Z axes.

Transform . V3  Controls the map sheer along the X, Y, and Z axes.

Pivot – Determines the coordinates of the pivot point around which the texture is rotated. By default, the pivot is placed in the bottom-left corner of the texture; assigning a different value moves it along the U, V, or W coordinates, respectively. Negative values can also be assigned.

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