This page provides information on the Particle Map.
Overview
The Particle Map is a utility node that provides particle-based shading. It does not have any adjustable parameters. It is used in two types of setups:
- When used as a map in a material assigned to VRayProxy and alembic particles are present in the specified mesh file, it returns the color from the .color channel of the particles.
- When used as a map in a material assigned to VRayMetaball surface, VRayParticleTex returns the color(s) defined by a Particle Flow operator. The VRayMetaball color source option defines what operator will be used (Display, VRayParticleColor or a scripted vector).
Example
The VRayParticleTex can be used in any map slot of the V-Ray Material applied to a V-Ray Metaball surface. Its blended color relate to the color set in the original particles. For more information on Metaballs, please see the Metaballs and Iso-Surfaces page.
Example of VRayParticleTex used in Diffuse map slot of VRayMtl
and applied to Metaballs