This example shows how to disable the Motion Blur effect on animated UVs using V-Ray post-translate script, while preserving the effect on the object .
from vray.utils import * names = ["*pCubeShape*"] # Collect nodes from the list of names nodes = [] for name in names: nodes.extend(findByName(name)) # Perform some alteration on the nodes for node in nodes: # V-Ray can have GeomDisplacedMesh but also GeomStaticMesh if not node.type().endswith("Mesh"): continue # Get current UV value channels = node.get("map_channels") # Set the UV values (so V-Ray considers them static values) node.set("map_channels", channels)
For more information on V-Ray post-translate Python script, see the referred page.