Square Enix © Goodbye Kansas

Important: Update Your Chaos License Server by January 28, 2025
To ensure uninterrupted access to your licenses, an essential update is required by January 28, 2025. Failure to update your Chaos license server will result in the loss of access to your licenses. For detailed instructions, please visit the FAQ Article.

Table of Contents

This page provides information on the Import V-Ray material from vrscene dialog.

 

Overview


The V-Ray Material Importer tool is used to import any V-Ray material exported from a .vrscene file into Maya. If importing from a supported vrscene file (one created in Maya), the parameters and settings are still available and adjustable as opposed to using a VRmat Material. Importing vrscene files from other applications may not support all parameters and settings and therefore are brought in as plugin node material versions.

 

UI Path: ||V-Ray menu|| > Tools > Import V-Ray material from file

||V-Ray Shelf|| > Import V-Ray material from file button

 

||Create menu|| > V-Ray > Import V-Ray material from file

 

||V-Ray menu|| > Tools > Import V-Ray material from file

 

 

 

 

Interface and Parameters


File – Shows the filename and path of the vrscene file selected for import.

(Open/Browse window) – Traditional folder icon button used to select the vrscene file to load into the importer window.

Materials – A list of all V-Ray materials found in the loaded vrscene file that can be imported.

Duplicate Materials – Additional copies of selected materials will be imported into the scene if they already exist.

No Duplicate – If a selected material is already present in the scene, an additional copy will not be imported. Only new materials to the scene will be imported with this option.

Select All button – Highlights all materials listed in the Materials section of the importer window.

Import button – Activates the importing process to bring in selected materials.

 



Example: Importing VRay Blend Mtl from 3ds Max to Maya

 

This example shows how to import a proxy material into Maya using Import from File. The V-Ray material is created in 3ds Max and the scene is exported using the V-Ray Scene Exporter. The scene is then imported into Maya, by using VRay's Import from File function and locating the exported scene. V-Ray imports the material into Maya and it is available for editing.

 

 

V-Ray Blend Material exported from 3ds Max.

 

 

V-ray Material file imported into Maya


 


Notes


  • If the material inside the vrscene file is unsupported by the importer, the material will be imported with its VRayPluginNode or its equivalent.

Was this helpful?