This page discusses the render settings in the V-Ray Environment node.
Overview
The V-Ray Environment (env) node allows you to access environment settings for the scene. It plugs into the Environment Network in the Global parameters of the V-Ray Renderer.
Parameters
Use Background – When enabled, V-Ray uses the above specified Bg settings for the scene background.
Background Color – Sets a color to act as a background during rendering.
Background Texture Multiplier – Specifies a multiplier for the background color or texture.
Use GI – When enabled, V-Ray uses the above specified Gi settings for the calculating Indirect Illumination (GI).
GI Color – Sets a color to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight.
GI Texture Multiplier – Specifies a multiplier for the GI color or texture.
Use Reflection – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.
Reflection Color – Sets a color to be used during calculations of reflections.
Reflection Texture Multiplier – Specifies a multiplier for the refraction color or texture.
Use Refraction – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.
Refraction Color – Sets a color to be used during calculations of refractions.
Refract Texture Multiplier – Specifies a multiplier for the refraction color or texture.
Global Light Level – Specifies a global light level multiplier for all lights.
Use Secondary Matte – When enabled, V-Ray overrides the reflection/refraction environment for matte objects and uses the above specified Secondary Matte settings.
Secondary Matte Color – Sets a color to be used during calculations of reflections/refractions of matte objects.
Secondary Matte Texture Mult – Specifies a multiplier for the Secondary Matte color or texture.