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Table of Contents

This page discusses the render settings in the V-Ray Environment node.


Overview


The V-Ray Environment (env) node allows you to access environment settings for the scene. It plugs into the Environment Network in the Global parameters of the V-Ray Renderer.


Parameters


Use Background – When enabled, V-Ray uses the above specified Bg settings for the scene background.

Background Color – Sets a color to act as a background during rendering.

Background Texture Multiplier – Specifies a multiplier for the background color or texture.

Use GI – When enabled, V-Ray uses the above specified Gi settings for the calculating Indirect Illumination (GI).

GI Color – Sets a color to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight.

GI Texture Multiplier – Specifies a multiplier for the GI color or texture.

Use Reflection – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.

Reflection Color – Sets a color to be used during calculations of reflections.

Reflection Texture Multiplier – Specifies a multiplier for the refraction color or texture.

Use Refraction – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.

Refraction Color – Sets a color to be used during calculations of refractions.

Refract Texture Multiplier – Specifies a multiplier for the refraction color or texture.

Global Light Level – Specifies a global light level multiplier for all lights.

Use Secondary Matte – When enabled, V-Ray overrides the reflection/refraction environment for matte objects and uses the above specified Secondary Matte settings.

Secondary Matte Color – Sets a color to be used during calculations of reflections/refractions of matte objects.

Secondary Matte Texture Mult – Specifies a multiplier for the Secondary Matte color or texture.