This page contains information about the V-Ray Random node.
Overview
The V-Ray Random texture is a utility texture that generates a random float or color value based on an input seed value. If the input "color_seed" or "float_seed" are static for all shading points, the resulting "color" or "value" inputs will also be static. Thus, the "color_seed" and "float_seed" inputs should preferably be V-Ray User Float or V-Ray User Color textures sampling a custom per-point or per-primitive attribute. The range of the resulting random values is defined by the Min/Max parameters on the V-Ray Random VOP.
Parameters
Seed – Offsets the sampling position for the random function. Changing this parameter will produce a different output pattern of random values.
Min – Clamps the lower end of the output to this number. No random number in the generated output will be lower than this value.
Max – Clamps the upper end of the output to this number. No random number in the generated output will be higher than this value.