This page provides information on the V-Ray Leather Texture.
Overview
The Leather texture map generates a procedural leather texture. It uses two color channels that can also be assigned to texture maps.
Any texture can be replaced via the Replace With New Texture (
) button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.
Parameters
Color Cells – Controls the color of the cells. All parameters in this section can use a texture map, as long as the checkbox is enabled.
Color Creases – Controls the color of the creases.
Size – Controls the size of the procedural texture.
Density – Controls how close the cells are placed next to each other.
Threshold – Controls the transition between the Cell Color and Crease Color.
Spottiness – Controls how circular the cells appear.
Randomness – Controls how randomly the cells look in relation to each other.
Defined Creases – Enables and disables creases.
Color Manipulation
Invert Texture – Inverts the RGB texture values.
Alpha from Intensity – Uses the texture RGB intensity/luminance as alpha channel.
Color Gain – Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. A texture map can be assigned here.
Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values in the texture. A texture map can be assigned here.
Default Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Multipliers
Mode – Specifies the multiplication mode of the colors.
Multiply – The color used for blending is black.
Blend Amount– The color used for blending is the one specified in the color slot.
Color Cells – Blends between the color and a texture, if specified.
Color Creases – Blends between the color and a texture, if specified.
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