Table of Contents

This page provides information on the V-Ray Water Texture.

Overview


The Water texture map can be used to generate a procedural water texture. It can be used along with Vector Displacement (other types of displacement do not work) in order to simulate waves on the surface of water.

Any texture can be replaced via the Replace With New Texture () button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.



Parameters


Height Multiplier – Specifies a scale multiplier for the whole texture.

Resolution (pixels) – Specifies the amount of detail in the generated map.

Patch Size – Specifies the real world size of one Water texture patch, outside of which the surface is perfectly periodic.

Seed – Specifies an integer to set the starting point for the random generator. Different values produce different waves randomly.

Wind


Wind Direction – Specifies the wind direction and thus the direction of the waves.

Wind Direction Mult – Specifies a multiplier for the importance of the wind direction. Smaller values produce more variation in the direction of the waves.

Wind Magnitude – Specifies the strength of the wind creating the waves. Higher values produce larger waves.

Choppy Mult – Specifies a multiplier for the choppiness of the waves. Higher values produce sharper looking waves.

Movement Rate – Speeds up or slows down the movement of the waves. This value has an effect only in an animation.



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Notes


  • Currently, Water texture is supported only when used as displacement. If the texture is added to other slots, it may not work or render as expected.
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