This page provides information about the Texture Placement Environment Component in V-Ray for Grasshopper.
Overview
The Texture Placement Environment component specifies how textures are placed in the environment sphere's UVW space.
Input Parameters
Mapping (Integer) – Specifies the type and shape of the texture.
RotateH (Number) Rotates the environment sphere horizontally.
RotateV (Number) – Rotates the environment sphere vertically.
Flip (Boolean) – Specifies whether to flip the environment sphere horizontally and vertically.
Repeat (Vector) – Determines how many times the texture is repeated in the 0 to 1 UV square.
Offset (Vector) – Controls the texture offset in the U and V direction.
Rotation (Number) – Rotates the texture (in degrees).
Tile (Boolean) – Specifies whether the texture is tiled along the U and V axes respectively.
Mirror (Boolean) – Specifies whether the texture is mirror-wrapped along the U and V axes respectively.
Output Parameters
UVW (Generic Data) – Texture placement in the object's UVW space.