Table of Contents

This page provides information about the Texture Placement Environment Component in V-Ray for Grasshopper.


Overview


The Texture Placement Environment component specifies how textures are placed in the environment sphere's UVW space.





Input Parameters


Mapping (Integer) – Specifies the type and shape of the texture.

RotateH (Number) Rotates the environment sphere horizontally.

RotateV (Number) – Rotates the environment sphere vertically.

Flip (Boolean) Specifies whether to flip the environment sphere horizontally and vertically.

Repeat (Vector) Determines how many times the texture is repeated in the 0 to 1 UV square.

Offset (Vector) Controls the texture offset in the U and V direction.

Rotation (Number) Rotates the texture (in degrees).

Tile (Boolean) Specifies whether the texture is tiled along the U and V axes respectively.

Mirror (Boolean) Specifies whether the texture is mirror-wrapped along the U and V axes respectively.




Output Parameters


UVW (Generic Data) – Texture placement in the object's UVW space.





Example: