This page provides information on the supported features of V-Ray Vision.
How V-Ray and Vision differ?
To understand better Vision's strengths and limitations, let's first see how V-Ray renderer and Vision differ. The technology used in Vision (rasterization) is fast but limited in quality and in the number of effects that can be supported. Vision's primary goal is to give you a real-time experience keeping a high framerate.
Vision is in active development, so the supported features are subject to change.
Most of the common material parameters used in V-Ray are supported in Vision. Some are still unsupported and thus see some differences in the way surfaces appear.
Vision is also still not capable of evaluating the global illumination in the scene. As a result closed interior spaces would be illuminated incorrectly in most cases. Calculating many light bounces is required for better results.
Read more about Vision at the V-Ray Vision page.
Supported Features
Main Render Features
V-Ray Feature | Vision Support |
---|---|
Interactive (real-time) rendering | |
Live Link locally/remote | |
Viewport rendering Distributed rendering 1 |
Camera
V-Ray Feature | Vision Support |
---|---|
Ortho/Parallel projection | |
2-point perspective projection | |
VR projection | Export only |
EV and auto-EV | |
White Balance | |
Depth of Field | |
Stereo |
Options
V-Ray Feature | Vision Support |
---|---|
Quality presets | Shadow quality; Cosmos assets |
Image (AA) filtering | Temporal Anti-aliasing |
Post-effect color corrections | ACES Tonemapping; |
Global Switches(Displacement, Lights, Hidden lights, Shadows) | |
File formats | PARTIAL |
VR formats | VR Spherical, Cubemap |
Stereo output | |
Environment background | PARTIAL |
GI Color mapping | |
Denoiser | (temporal AA used instead) |
Render Elements |
Materials
V-Ray Feature | Vision Support |
---|---|
Generic | |
Emissive | |
Multi Material | |
Hair | |
Two-Sided | PARTIAL (Only front color/map slot is displayed, translucency is currently not supported) |
Car Paint | PARTIAL ( Except Flakes ) |
Subsurface Scattering | PARTIAL (Only subsurface color/map slot is displayed) |
Blend | PARTIAL (Except: Blend color, Blend Texture Multiplier; Additive Mode cannot be disabled) |
Override | PARTIAL (Only base color/map slot is displayed) |
Material Properties
V-Ray Feature | Vision Support |
---|---|
Diffuse | |
Reflection Color | |
Reflection Glossiness | |
Fresnel | |
Reflection IOR | |
Metalness | |
Surface Control | |
Refraction Color | |
Fog Multiplier | |
RefractionGlossiness | |
Multipliers | |
Binding | |
Diffuse Roughness | |
Coat | PARTIAL (Only Coat Amount Color Toggle and Map slot is supported) |
Textures
Bitmap
V-Ray Feature | Vision Support |
---|---|
Color Space | |
Color Manipulation | |
Crop/Place | |
Filter | |
UV Noise | |
Texture Placement | PARTIAL (except: 2D (UV Channel): UV Channel/Set, Tile UV cannot be disabled; except: Environment) |
V-Ray Feature | Vision Support | Notes |
---|---|---|
Color | ||
Temperature | ||
Gradient | ||
Sky | PARTIAL | Only Custom Orientation, Intensity Multiplier and Clouds (except Ground Shadows and Dynamic Clouds) are supported. |
Color Correction | | |
Spline Curve | | |
Bezier Curve | | |
Simple Mix3 | | |
Mix (Value)3 | ||
Mix (Operator)3 | ||
Mix (Map)3 | ||
Multi-Sub | PARTIAL | Only: Random by Render ID, Random by Instance ID |
TriPlanar | PARTIAL | Except: Texture Transforms, Randomization Mode is One Texture only |
Checker | ||
Grid | ||
Tiles | ||
Cloth | ||
Leather | ||
Bulge | ||
Water | ||
Noise A | ||
Noise B | ||
Cellular | ||
Marble | ||
Splat | ||
Smoke | ||
Stucco | ||
Rock | ||
Granite | ||
Speckle | ||
UVW Placement | PARTIAL | Except: 2D: UV Channel/Set and Tile UV; except: 3D and Environment; |
UVW | ||
Ray-Traced Textures | Edges, Falloff, Fresnel, Dirt, Curvature, Distance are not supported. |
Lights
V-Ray Feature | Vision Support |
---|---|
Sun | PARTIAL Only Custom Orientation, Intensity Multiplier and Clouds (except Ground Shadows and Dynamic Clouds) are supported. |
Directional Light | PARTIAL |
Dome Light | PARTIAL |
Mesh Light | |
Omni Light | PARTIAL |
Point Light | PARTIAL (Except: Decay, Caustic Photons) |
Spot Light | PARTIAL (Except: Decay, Caustic Photons, Shadow Radius) |
Sphere Light | PARTIAL (Except: Decay, Caustic Photons) |
Rectangle Light | PARTIAL (Except: Directionality, Caustic Photons) |
IES Light | PARTIAL (Except: Diameter, Caustic Photons; Shape only from IES file, Affect Diffuse and Affect Specular are always enabled) |
Geometry
V-Ray Feature | Vision Support |
---|---|
Proxy mesh | |
Cosmos assets | |
Infinite plane | |
V-Ray Instancer | |
V-Ray Scatter | |
Proxy scene | PARTIAL (Except : Lights) |
Section Clipper | PARTIAL (Except: Materials, Affect Lights, Camera Rays only, Affect Light Geometry) |
Fur 2 | PARTIAL |
Decal | PARTIAL |
V-Ray Mesh Clipper Displacement |
Other
V-Ray Feature | Vision Support |
---|---|
Material Override | |
Aerial Perspective | PARTIAL (Except: Affect Environment; Affect Background cannot be disabled) |
Environment fog | PARTIAL (Except: Emission, Scatter GI, Affect Secondary rays; Affect Camera rays and Affect Background cannot be disabled) |
Outlines | |
Cloud animation |
Notes
1. – By default, Vision is a lightweight viewer, so distributing the scene load is mostly unnecessary. Instead, Vision offers support for Live Link. This allows loading a heavy scene to V-Ray in one machine and streaming the view with Vision launched on another.
2. – For Fur to appear in Vision, the keyword "Grass" should be added to its name. Fur is only applied to the top surface of the object (+Z axis). A diffuse texture, used in a material applied to the fur (or its host object), will be downscaled to allow a smoother color variation between the individual tufts of grass.
3. – In V-Ray 7, the Simple Mix, Mix (Value), Mix (Operator) and Mix (Map) textures are deprecated. They are replaced by the Layered texture.
- Sun and camera animations from Grasshopper can be rendered in V-Ray Vision both through Live Link or from manually exported .vrscene files. Note that object animations are currently unsupported.