Table of Contents

This page provides information on the supported features of V-Ray Vision.

 

How V-Ray and Vision differ?


To understand better Vision's strengths and limitations, let's first see how V-Ray renderer and Vision differ. The technology used in Vision (rasterization) is fast but limited in quality and in the number of effects that can be supported. Vision's primary goal is to give you a real-time experience keeping a high framerate.

Vision is in active development, so the supported features are subject to change.

Most of the common material parameters used in V-Ray are supported in Vision. Some are still unsupported and thus see some differences in the way surfaces appear.

Vision is also still not capable of evaluating the global illumination in the scene. As a result closed interior spaces would be illuminated incorrectly in most cases. Calculating many light bounces is required for better results.

Read more about Vision at the V-Ray Vision page.

Supported Features


 

Main Render Features

V-Ray Feature

Vision Support

Interactive (real-time) rendering

(tick)

Live Link locally/remote

(tick)

Viewport rendering

Distributed rendering 1

(minus)

 

Camera

V-Ray FeatureVision Support
Ortho/Parallel projection(tick)
2-point perspective projection(tick)
VR projectionExport only
EV and auto-EV(tick)
White Balance(tick)
Depth of Field(tick)

Stereo
Auto White Balance
Bokeh
Vignetting
Vertical lens tilt

(minus)

Options

V-Ray Feature

Vision Support

Quality presetsShadow quality;
Cosmos assets

Image (AA) filtering

Temporal Anti-aliasing

Post-effect color corrections
(VFB)

ACES Tonemapping;
Exposure;
Contrast;
Saturation;
Temperature;
Tint

Global Switches(Displacement, Lights, Hidden lights, Shadows)

(tick)
File formats

PARTIAL
(png, jpg, tga, exr only)

VR formatsVR Spherical, Cubemap

Stereo output

(minus)

Environment background
projection types

PARTIAL
(Spherical only)

GI
Color mapping
(minus)
Denoiser(minus)
(temporal AA used instead)
Render Elements(minus)

 

 

Materials

V-Ray Feature

Vision Support

Generic(tick)
Emissive(tick)
Multi Material(tick)

Hair
VRscan
Bump
Outline Override
Wrapper

(minus)
Two-SidedPARTIAL
(Only front color/map slot is displayed,
translucency is currently not supported)
Car PaintPARTIAL
( Except Flakes )
Subsurface ScatteringPARTIAL
(Only subsurface color/map slot is displayed)
BlendPARTIAL
(Except: Blend color, Blend Texture Multiplier;
Additive Mode cannot be disabled)
OverridePARTIAL
(Only base color/map slot is displayed)

Material Properties

V-Ray FeatureVision Support
Diffuse(tick)
Reflection Color(tick)
Reflection Glossiness(tick)
Fresnel(tick)
Reflection IOR(tick)
Metalness(tick)
Surface Control(tick)
Refraction Color(tick)
Fog Multiplier(tick)
RefractionGlossiness(tick)
Multipliers(tick)
Binding(tick)

Diffuse Roughness
Fog Color
IOR
Sheen
Opacity
Bump

(minus)
CoatPARTIAL
(Only Coat Amount Color Toggle and Map slot is supported)

Textures

Bitmap

V-Ray FeatureVision Support

Color Space

(tick)
Color Manipulation

(tick)

Crop/Place

(tick)

Filter

(tick)

UV Noise

(tick)

Texture Placement

PARTIAL

(except: 2D (UV Channel): UV Channel/Set, Tile UV cannot be disabled; except: Environment)

 

 

V-Ray FeatureVision SupportNotes
Color(tick) 
Temperature(tick) 
Gradient(tick) 
Sky PARTIALOnly Custom Orientation, Intensity Multiplier and Clouds (except Ground Shadows and Dynamic Clouds) are supported.
Color Correction (tick) 
Spline Curve (tick) 
Bezier Curve (tick) 
Simple Mix (tick) 
Mix (Value)(tick) 
Mix (Operator)(tick) 
Mix (Map)(tick) 
Multi-SubPARTIALOnly: Random by Render ID, Random by Instance ID

TriPlanar

PARTIAL

Except: Texture Transforms, Randomization
Mode is One Texture only
Checker(tick) 
Grid(tick) 
Tiles(tick) 
Cloth(tick) 
Leather(tick) 
Bulge(tick) 
Water(tick) 
Noise A(tick) 
Noise B(tick) 
Cellular(tick) 
Marble(tick) 
Splat(tick) 
Smoke(tick) 
Stucco(tick) 
Rock(tick) 
Granite(tick) 
Speckle(tick) 
UVW PlacementPARTIAL

Except: 2D: UV Channel/Set and Tile UV; except: 3D and Environment;

UVW(minus) 
Ray-Traced Textures(minus)

Edges, Falloff, Fresnel, Dirt, Curvature, Distance are not supported.

 

 

Lights

V-Ray Feature

Vision Support

SunPARTIAL
Only Custom Orientation, Intensity Multiplier
and Clouds (except Ground Shadows and Dynamic Clouds) are supported.
Directional Light

PARTIAL
(Except: Affect Atmospherics;
Affect Diffuse and Affect Specular are always enabled)

Dome Light

PARTIAL
(Except: Decay, Caustic Photons)

Mesh Light(tick)
Omni Light

PARTIAL
(Except: Shadow Radius)

Point Light

PARTIAL
(Except: Decay, Caustic Photons
)

Spot Light

PARTIAL
(Except: Decay, Caustic Photons, Shadow Radius)
Sphere Light

 

PARTIAL
(Except: Decay, Caustic Photons)
Rectangle Light  PARTIAL

(Except: Directionality, Caustic Photons)

IES LightPARTIAL
(Except: Diameter, Caustic Photons;
Shape only from IES file, Affect Diffuse and

Affect Specular are always enabled)

Geometry

V-Ray FeatureVision Support
Proxy mesh(tick)
Cosmos assets(tick)
Infinite plane (tick)
V-Ray Instancer(tick)
V-Ray Scatter(tick)

Proxy scene

PARTIAL
(Except : Lights)

Section Clipper

PARTIAL
(Except: Materials, Affect Lights,
Camera Rays only, Affect Light Geometry)
Fur 2

PARTIAL
(Length and Material only)

Decal

PARTIAL
(Except: Z Order, Normal Angle, Fade Out,
Fade Out Angle and Backside Projection)

V-Ray Mesh Clipper
Displacement

(minus)

 

Other

V-Ray FeatureVision Support
Material Override(tick)

Aerial Perspective

PARTIAL
(Except: Affect Environment;
Affect Background cannot be disabled)

Environment fog

PARTIAL
(Except: Emission, Scatter GI, Affect Secondary rays;
Affect Camera rays and Affect Background cannot be disabled)
Outlines(minus)
Cloud animation(tick)

 

 

Notes


1. – By default, Vision is a lightweight viewer, so distributing the scene load is mostly unnecessary. Instead, Vision offers support for Live Link. This allows loading a heavy scene to V-Ray in one machine and streaming the view with Vision launched on another.

2. – If a diffuse texture is used in a material applied to the fur (or its host object), it is downscaled to allow a smoother color variation between the individual tufts of grass. Fur is only applied on the top surface of the object (+Z axis).

  • Sun and camera animations from Grasshopper can be rendered in V-Ray Vision both through Live Link or from manually exported .vrscene files. Note that object animations are currently unsupported.