Official Release
Date – Mar. 8, 2017
Download – Build 3.40.01
Installation & Licensing
- New streamlined installer combining installations for SketchUp 2015, 2016 and 2017
- The license can now be activated or released in a floating license environment
- New License Server introduces flexible licensing for all Chaos Group products, without the need for any physical devices to be plugged into your machine
User Interface
V-Ray Asset Editor - Manage settings, materials, lights and geometry in a single window
Updated V-Ray for SketchUp toolbar - Quick access to common features, and the V-Ray Asset Editor
GPU Device Selection tool added to the V-Ray Tools menu - Select which graphic card/s should be used for GPU accelerated rendering
Added Render, Render with V-Ray Interactive, Export V-Ray Scene File and Show VFB buttons to the Asset Editor
Improved V-Ray context menu in the host application, which allows shortcut key-binding through SketchUp
Implemented buttons for switching between basic and advanced parameters for various setting sections
Improved and re-organized light list and advanced light parameters editor
Improved and re-organized geometry list and advanced geometry parameters editor
Improved and re-organized Quick/Basic Rendering Settings section
Improved and re-organized Advanced Rendering Settings section
Implemented Save and Load V-Ray Settings from file buttons. Added Revert to default Render Settings button
Added easy to use interface for switching between Interactive, Progressive, and GPU based rendering
Improved Quality slider and quality preset values
Improved Camera Controls - Toggle between simple and advanced camera parameters
Added exposure value(EV) control
Added white balance control
Added a defocus slider and input value field - Change the defocus amount without altering camera exposure
Implemented Vertical Tilt control commonly used for perspective compensations
Improved Render Output roll-out interface
Improved render elements selection
Implemented Get View Aspect function in the UI - Automatically get the exact screen aspect ratio
Implemented Show Safe Frames function in the UI - See the exact render frame, and easily set camera positions
Improved Environment roll-out interface
Added easily accessible toggles for commonly used effects such as Material Override, GI, Caustics, and AA Filtering
Exposed Material Override functionality for easy access - Enable or disable the effect with a toggle
Exposed V-Ray Swarm functionality for easy access - Toggle the network resources usage, and change usage percentage with a slider
Added a V-Ray Swarm manager - Monitor network rendering jobs
Improved Material Library and Library UI
Implemented drag and drop functionality when adding a material from the library to the scene assets list
Added seven new Material Swatch Previews: Generic, Fabric, Floor, Ground, Subsurface Scattering, Wall and Wall Close-up
Implemented Purge unused materials function and a button
Improved material layer management, ordering, and naming
Improved tool-tips - Easily accessible, detailed information about the use and application of parameters and buttons
Improved Speed and Quality
- A large number of render speed/performance optimizations were introduced
- Implemented multi-threaded scene parsing
- The Intel® Embree library is now integrated into V-Ray and boosts performance when rendering both static and dynamic geometry
- Improved rendering performance for dynamic meshes, instances, V-Ray Fur and V-Ray Proxy objects
- Implemented Variance Base Adaptive Sampler (VBAS) - It improves and balances the sampling adaptation in dark or bright areas of the image
V-Ray Swarm
- Implemented V-Ray Swarm (previously Distributed Rendering)
- Implemented the Swarm Manager - A web interface that lists all the machines used for rendering. It gives access to status and additional information about the distributed rendering process
- Added Cap CPU Utilization toggle - Limit the utilization of the local machine CPU (to a maximum of one thread). Continue using your computer without noticeable slowdown, while the other Swarm nodes are rendering the image
Additional Improvements
- Implemented a new Progressive Image Sampler - Render with the production engine in progressive mode
- Implemented V-Ray Swarm (previously Distributed Rendering)
- Implemented V-Ray Scene exporter (exports .vrscene files)
- Implemented Probabilistic Lights optimization control
- Added Max Ray Intensity optimization control
- Implemented global minimum Shading Rate control
- Implemented Dynamic Bucket Splitting - Dynamically decrease the bucket size in the final rendering stages
- Light leak prevention added and enabled for the Light Cache (GI engine)
- Created the Wipe Scene tool - Clean a model from the 3D Warehouse, or clear all V-Ray related data from a scene and start from scratch
Materials General
- Implemented Material Presets system and Quick Setting interface
- Drag and drop materials from the OS file browser and into the V-Ray Asset Editor
- Drag and rearrange material layers for easy shader creation and management
- Implemented ready-made V-Ray Material Library - Choose from more than 500 materials, organized in categories
- Microfacet GTR / GGX BRDF added to the V-Ray Material options - With fine highlight control, this is ideal for shading metal and other reflective surfaces
- Thumbnails are automatically saved when saving a material file ( .vrmat). Materials can then be visually identified in the OS file browser
- Added the option to display any texture from a shading tree in the SketchUp viewport. The same texture can be used for SketchUp size modifications
- Implemented texture helper to give full control over geometry UVs when using procedural V-Ray specific textures
New or improved materials
- Improved Generic material (VRayMtl)
- Added V-Ray Subsurface Scattering material
- Added V-Ray Car Paint material
- Added V-Ray Stochastic Flakes
- Added V-Ray Override Material
- Added V-Ray Bump Material
- Added V-Ray Hair Material
- Improved V-Ray Blend material
- Improved Two-sided material
New or improved textures
- Improved procedural textures UI, parameter arrangement and default values
- Added ability to copy-paste or drag & drop texture maps and color values between different input slots
- Added V-Ray Curvature map
- Added V-Ray Edges Tex - Create wireframe rendering and a rounded corners effect
- Added V-Ray MultiSubTex
- Added V-Ray TriPlanar texture
- Added Angle Blend
- Added V-Ray Composite map
- Added Tiles texture - Create procedural tile and brick patterns with random variations in color
- Improved V-Ray Dirt
- Improved Falloff
- Improved Fresnel
- Improved Noise
V-Ray Interactive Rendering
Improved performance and stability
Added support for the V-Ray Clipper objects and SketchUp section planes (treated as clippers)
Added support for the V-Ray Material anisotropy effect
Added support for V-Ray Fur
Added support for the V-Ray Infinite Plane
Added support for textured IOR of the V-Ray Material
V-Ray GPU Acceleration
- The CUDA engine supports and is optimized for Fermi-, Kepler-, Maxwell- and Pascal- based NVIDIA cards
- Added support for Light Cache GI and Irradiance Map loaded from file
- Improved support for big number of material effects and procedural textures
- Implemented Coherent Tracing, which improves rendering performance
- Implemented QMC sampling, which improves rendering performance
- Added support for displacement
- Added support for anisotropic highlights and reflections
- Added support for V-Ray Fur
- Added support for layered material transparency
V-Ray Stereoscopic Rendering
- Implemented One-Click VR Cubemap and VR Spherical Panorama stereo rendering. This is a hard-coded way of rendering dual camera stereoscopic images for use with preferred VR headsets
V-Ray Proxy
Added support for Alembic 1.5 ( .abc) files
Environmental Effects
Implemented Aerial Perspective atmospheric effect
Added support for the SketchUp viewport fog, using the Aerial Perspective effect
V-Ray Sun & Sky System
- Added a new sky model - Hosek et al
- Added ground color parameter - Ground Albedo
- Added Blend Angle and Horizon Offset parameters
V-Ray Mesh Light
Implemented V-Ray Mesh Light - convert any geometry to a light source
All the Mesh Lights in the scene can be found in the Lights list for easy access and control
The V-Ray Mesh Light automatically becomes a component and can be copied as component in the SketchUp scene
Rectangle Light
- Improved rendering performance with area lights
- Implemented Shape parameter that lets you change the light shape to Ellipse
- When creating a rectangle light one can set the direction by holding down the Shift key
Spot Light
When creating a Spot Light one can set the direction by holding down the Shift key. Cone size and Penumbra Angle can be controlled as well
Added support for bitmap textures and texture projections for the Spot Light
Sphere Light
Added support for bitmap textures and texture projections
V-Ray Dome Light
Implemented a function to control the Dome Light orientation by rotating the scene gizmo
Light Intensity Tool
Implemented Light Intensity Tool for adjusting light intensity in the viewport of SketchUp. Click-dragging up or down over a light will change its intensity
V-Ray Clipper
Implemented V-Ray Clipper
Added support for native SketchUp Section Planes, handled and displayed in the interface as a V-Ray Clipper
Added support for nested/grouped Section Planes and Clipper meshes
Added ability to clip with custom meshes
Added support for Section Plane visibility. Layer visibility can also be used
V-Ray Fur
Implemented V-Ray Fur
A SketchUp component will be created with the fur object
The V-Ray Fur can use the material of the base geometry, component or group
V-Ray Render Elements
Added Extra Texture render element. This produces an element with a single texture applied to all objects in the scene. The input texture can be a bitmap or a procedural texture such as V-Ray Dirt or V-Ray Curvature.
Added a Z-Depth render element, which provides information about object distance from the camera in the current view. Objects between the furthest and nearest points are rendered in varying shades of gray.
Added V-Ray Denoiser (as a render element). The V-Ray Denoiser takes an existing render and applies a denoising operation to it after the image is completely rendered. The denoising operation detects areas with noise and smooths them out
Added Object ID render element. The IDs can be determined based on groups and components
V-Ray Frame Buffer
Added the option to automatically save each render in the history (enabled from the VFB history options dialog)
The 1-9 keyboard keys can be used to switch between recent images saved in the VFB history
Added new color correction controls - Contrast & Highlight Burn, HSL, Color Balance, White balance, and Background image
Implemented Save and Load color correction functions
Added the ability Apply color corrections when saving to file
Added the ability to load arbitrary image file formats in the V-Ray VFB for post-processing
Deleting an image from the VFB history now sends it to the Recycle Bin
The History and Color Corrections toolbars can be docked to the VFB
Added ability to save multi-channel Open EXR and V-Ray Image files directly from VFB
Support for Open Color IO color corrections
Added an option for loading image files as VFB background or foreground layers
LUT ( .cube) files can be generated and saved based on color corrections set in the VFB > Lens effects can be applied directly in the VFB