Table of Contents


This page provides information on the Z Depth rollout in the Render Elements.

 

Overview


The Z Depth Render Element provides information about each object's distance from the camera in the current view. Each pixel representing the object is evaluated for distance individually; different pixels for the same object can have different grayscale values. In this render element, objects (or portions of objects) closest to the camera appear as white while those furthest away appear black. Objects between the furthest and nearest points are rendered in varying shades of gray. The lighter the gray, the closer an object pixel is to the camera.

The most common usage of the Z Depth Render Element is as a control for depth of field in the composite.

Z Depth
Beauty

 

 

UI Paths


||V-Ray Asset Editor|| > Render Elements (right-click) > Z Depth
||V-Ray Asset Editor|| > Create Asset (left-click) > Render ElementsZ Depth

 

 

Parameters


Depth From Camera – Specifies whether to use the Camera Clipping boundaries. When enabled, the black and white values are inverted. When disabled, the distance can be set manually by the Near and Far Distance options.

Near Distance – Objects up to this distance from the camera render as white. This option is available only when Depth From Camera is disabled.

Far Distance 1 – Objects further than this distance from the camera, render as black 2. This option is available only when Depth From Camera is disabled.

 

 

Example: Invert Z Depth


The black and white values in the Z Depth Render Element can be inverted by enabling the Depth From Camera option. If disabled, an inverted result could be also achieved by swapping the Near and Far values.

 

off
on

 

 

 

 

 

Common Uses


The Z Depth Render Element is useful for adding Depth of Field to the final image in post production using a compositing application, without the need for re-rendering. It can also be used to create basic fog by overlaying it on the composite with Add mode or Screen mode, with color correction as needed.

 

Depth of field applied to composite using Z Depth Render Element

Original Beauty Composite

Basic fog applied to composite using Z Depth Render Element

 

 

Footnotes


  1.  Calculated in the default SketchUp unit - inches.
  2.  You can reset the Input Number Slider's value to its default value by right-clicking on the slider and selecting the Reset context menu option.