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V-Ray Next, Update 2.2
generates unique colors for materials passed through a Two Sided shader or ones using the Translucency attribute Coat layers (Diffuse or Reflection) added … to the ‘SaveRenderWindowAs’ rhino command V-Ray light instances no longer get automatically renamed in Rhino. This improves both various user workflowsImport V-Ray Proxy
in the Attribute Editor. To see how to import a V-Ray Proxy using the "vrayCreateProxy" command, please refer to vrayCreateProxy scripting page. To see how … enabled, this option switches the proxy's up axis between Y and Z. It allows the user to align the vertical axis of the proxy with the vertical axis in the sceneV-Ray Next, Update 1
Translucency attributes option from SSS and Blend materials Settings Added ability to purge all V-Ray data from within the Revit project UX/UI … Asset Editor Version 8 vrmat file is not correctly imported from file Deleting assets does not function in succession Displacement attributeXGen General
for Maya, including a step-by-step guide to controlling XGen Attributes through texture maps. Want to follow along but don’t have a license … of drawn primitives in the viewport through the Percent attribute found in the Preview/Output tab of the XGen window. Patches may be added or removedRender Elements
Extracts the contribution of a user-defined light or a set of lights in the scene as a separate render element. Reflection IOR Used to enhance or reduce … Select 16bit/32bit Renders only the object(s) assigned to a user-specified V-Ray compatible material. The material can be a top-level material or a subKnown Issues and Limitations
. User Interface Issues Sometimes V-Ray for Maya may fail to load automatically when Maya is launched. In this case, V-Ray must be loaded manually from … The Hypershade's Work Area in Maya 2016 and newer provides a custom attribute view of the graphed node, which is one of the four available view modes of a nodeAl Surface Node
Amount – A multiplier for the bump/normal effect. Bump Type – Allows the user to specify whether a bump map or a normal map effect is added to the base material … – Uses GGX distribution for the reflection. The GGX distribution has a longer "tail" compared to the Beckmann distribution. Reflect Bump Map – Allows the userV-Ray Next, Beta 1
attributes are now turned on by default when creating the attributes Stable and converging integer render elements when using progressive The rendered procedural … attribute will be turned on by default on creation Vignetting is now off by default with VRayPhysicalCamera VRayScene Will not clone lights if instanceV-Ray Material Node
of Refraction as well. Lock Fresnel IOR – Allows the user to unlock the Fresnel IOR parameter for finer control over the reflections. Fresnel IOR – The Index … . Local Object Axis – Uses a local axis for the anisotropy effect. UV Space – Allows the user to assign a UVW Generator for the anisotropy effect. AnisotropyV-Ray Next, Beta 3
the TriPlanar texture. The TriPlanar texture will now look for a Reference Mesh or Rest Attributes on the Object Properties of the Geometry node. Fixed a bug … manipulations. Renamed the "Disable Self-Illumination" toggle in the Options tab to Disable Light Materials Illumination. Export Added support for custom attributes