Page History
This page provides information on the Context nodes.
Overview
...
...
Section | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Section | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Context Node Types
...
Note that the UVW Randomizer Node can both override and modify a node texture's UVWs.
Section | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Anchor | ||||
---|---|---|---|---|
|
...
Example: Connecting an Override Context Node
In this example, a UVW Projection node is attached to a Bitmap node. You can see the UVs of the Bitmap change immediately. This is because the UVW Projection generates its own UVs and overrides the ones on the Bitmap. Any changes made to the UVW Projection node are applied to the Bitmap.
Section | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
|
Anchor | ||||
---|---|---|---|---|
|
...
Example: Connecting a Modify Context Node
In this example, a UVW Transform node is connected to a Bitmap node. Nothing happens straight away, as the UVW Transform node does not generate its own UV map. Once changes are made to the UVW Transform, they are applied to the Bitmap. This is because the Transform node modifies only UVWs that are already present, from the texture it is attached to.
Section | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|