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This page provides information on the Dome Camera properties that are part of the V-Ray Camera properties.

 


Overview

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VRayDomeCamera is a spherical camera that allows you to render images projected on hemispheric dome screens. When you use it with a FOV of 360 degrees, it gives you an image that you can use with a V-Ray UV Projection node whose mapping type is set to "Spherical".

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Choosing the Dome Camera option turns the camera into a VRayDomeCamera, making available options to flip the camera. When the Dome Camera is enabled, the Physical Camera properties are automatically ignored.

 

UI Paths: 

||Select camera|| > V-Ray Shelf > Camera Properties button > Dome Camera rollout

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||Select camera|| > V-Ray menu > Object Properties > Camera > Dome Camera rollout

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Dome Camera Properties

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Enable – Enables the options in the rollout.

Field Of View – Specifies the field of view for the V-Ray Dome Camera.

Flip X – Flips the view around the X axis.

Flip Y – Flips the view around the Y axis.

 
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