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This page offers a guide on how to set procedural textures with MaterialX in Maya.
Setup
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UV Placement (texcoord Node)
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To set up 2D procedural maps with MaterialX shader in Maya, always make sure to have a texcoord (or texcoordtangents) node. This node ensures the proper UV placement of the texture map. The Node Type is set to vector2.
UV Offset (add Node)
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To introduce some UV offset to the texture, we place an add node.
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Scale the Texture Pattern (multiply Node)
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The second node not to be missed is the multiply node. It controls the frequency of the pattern, but the value must be set to a higher number, such as 25 or more, to see the effects of the generated texture.
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Rotation of the Texture Pattern (rotate Node)
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The rotate node allows you to rotate the texture pattern along any of the three axis.
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noise Node
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By manipulating the Amplitude and the Pivot of the noise pattern, various pattern effects can be achieved.
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