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Chaos Scatter is a powerful instancing and distribution tool that allows you to easily populate scenes with selected objectsmodels of your choice. This is especially useful for outdoor scenes that need to be filled with greenery, rocks, grass, etc. The Chaos Scatter tool creates instances of specified objects using models on the surfaces and edges of other objects or splines to generate points. 

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Currently, only Cosmos objects can be scattered on surfaces.

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||Create menu|| > Scatter

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||Toolbar|| > Scatter


All Scatter objects are located in the Objects paneltab > Scatter filter tab. All Scatter objects' parameters are accessible in the Details paneltab.

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To scatter an object follow these steps:

Click the Scatter (Image Removed) toolbar button or go to the Create menu and select the Scatter option.
Pick a surface to scatter the objects on it. Click Done when ready.
Open the Cosmos Browser from the File menu > Open Cosmos Browser, or open the Cosmos library in the bottom expandable panel by clicking the Cosmos (Image Removed)button.
Pick a Cosmos asset and drag it into the Models field of the Scatter layer. Pick as many assets as you like. You can delete the extra ones with the Remove tool.
  • Set the Density and Max angle to up vector options. If necessary, specify exclusion areas too.
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    Parameters

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    The following parameters are located in the Details right-hand side panel tab and are available upon selection of any Scatter object from the Objects left-hand side paneltab.

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    A field showing the type and name of the selected
    element
    object, allowing you also to rename
    the element
    it. The new name is automatically displayed in the respective
    Object
    Objects tab.

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    Disables the transformation options for the selected Scatter - position, rotation, and scale. Click Image Added to enable the options for manipulation again.

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    Toggles the visibility of the

    element

    Scatter on and off. Invisible objects are indicated by Image Modified.

     –

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    Selects the parent element and all of its children.
     –

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    Selects the parent
    element
    .

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     –
    Selects all children
    elements
    .

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     –
    Makes the selected instance unique.
     –

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    Selects all instances.

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     –
    Saves the current settings as a Scatter preset.

    Layers

    – Adds a new layer.

    – Removes the selected layer.

    Density – – Defines the density of the scattered models in the number of instances per 100 square meters. 

    Max angle to up vector – 

    Detect collisions – 

    Models – 

    – Defines the maximum angle of the surface on which the models are scattered. A value of 0 means that the models can only be scattered on horizontal surfaces. A value of 180 means that the models can be scattered on any possible surface angle. 

    Detect collisions – Prevents the scattered models from colliding with each other. 

    Models – The list of models used in the currently selected Scatter. 

    Image Added– Removes a model.

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    You can double-click on a layer to change its name.


    Targets

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    Allows picking new objects (primitives or splines) to scatter on.

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    Removes the specified scatter-on object.


    Exclusion Areas

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    Allows picking objects (primitives or splines) which define the exclusion areas.

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    Removes the specified object from the list of exclusion areas.
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    See also:

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    CardPageLinkScatter Workflows

    Scatter Workflows