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Table of Contents

This page provides information about the Chaos Scatter integration in Chaos Envision.


Overview


Chaos Scatter is a powerful distribution tool that allows you to easily populate scenes with models of your choice. This is especially useful for outdoor scenes that need to be filled with greenery, rocks, grass, etc. The Chaos Scatter tool creates instances of specified models on the surfaces of other objects or splines. 

Currently, only Cosmos objects can be scattered.



||Create menu|| > Scatter


||Toolbar|| > Scatter


All Scatter objects are located in the Objects tab > Scatter filter tab. All Scatter objects' parameters are accessible in the Details tab.


Parameters


The following parameters are located in the Details right-hand side tab and are available upon selection of any Scatter object from the Objects left-hand side tab.

A field showing the type and name of the selected object, allowing you also to rename it. The new name is automatically displayed in the respective Objects tab.

Disables the transformation options for the selected Scatter - position, rotation, and scale. Click to enable the options for manipulation again.

Toggles the visibility of the Scatter on and off. Invisible objects are indicated by .

Selects the parent element and all of its children.

Selects the parent.

Selects all children.

Makes the selected instance unique.

Selects all instances.


Saves the current settings as a Scatter preset.

Layers

– Adds a new layer.

– Removes the selected layer.

Density – Defines the density of the scattered models in the number of instances per 100 square meters. 

Max angle to up vector – Defines the maximum angle of the surface on which the models are scattered. A value of 0 means that the models can only be scattered on horizontal surfaces. A value of 180 means that the models can be scattered on any possible surface angle. 

Detect collisions – Prevents the scattered models from colliding with each other. 

Models – The list of models used in the currently selected Scatter. 

– Removes a model.

You can double-click on a layer to change its name.


Targets

Allows picking new objects (primitives or splines) to scatter on.

Removes the specified scatter-on object.


Exclusion Areas

Allows picking objects (primitives or splines) which define the exclusion areas.

Removes the specified object from the list of exclusion areas.





See also:

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