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This page provides information about the Chaos Scatter integration in Chaos Envision.


Overview


Chaos Scatter is a powerful instancing and distribution tool that allows you to easily populate scenes with selected objects. This is especially useful for outdoor scenes that need to be filled with greenery, rocks, grass etc. The Chaos Scatter tool creates instances of specified objects using the surfaces and edges of other objects or splines to generate points.

Currently, only Cosmos objects can be scattered on surfaces.



||Create menu|| > Scatter


||Toolbar|| > Scatter


All Scatter objects are located in the Objects panel > Scatter tab. All Scatter objects' parameters are accessible in the Details panel.


Workflow


To scatter an object follow these steps:

  • Click the Scatter () toolbar button or go to the Create menu and select the Scatter option.

  • Pick a surface to scatter the objects on it. Click Done when ready.

  • Open the Cosmos Browser from the File menu > Open Cosmos Browser, or open the Cosmos library in the bottom expandable panel by clicking the Cosmos () button.

  • Pick a Cosmos asset and drag it into the Models field of the Scatter layer. Pick as many assets as you like. You can delete the extra ones with the Remove tool.

  • Set the Density and Max angle to up vector options. If necessary, specify exclusion areas too.



Parameters


The following parameters are located in the Details right-hand side panel and are available upon selection of any Scatter object from the Objects left-hand side panel.

– A field showing the type and name of the selected element, allowing you also to rename the element. The new name is automatically displayed in the respective Object tab.

– Toggles the visibility of the element on and off. Invisible objects are indicated by .

 – Selects parent and all children.

 – Selects the parent element.

 – Selects all children elements.

 – Makes instance unique.

 – Selects all instances.

 – Saves Scatter preset.

Layers

– Adds a new layer.

– Removes the selected layer.

Density – 

Max angle to up vector – 

Detect collisions – 

Models – 

– Removes a model.

Targets

Exclusion Areas




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