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V-Ray Swirl is a procedural texture that produces a radial swirling effect. Its effect looks similar to stirring two colors of paint together with a stick. Its parameters can be connected to texture maps if required.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures V-Ray Swirl

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Node Input Sockets

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This section describes the input sockets of the node. Some sockets have dedicated parameters, which are further described below, and some sockets are just inputs.

Mapping – Allows a UVW Mapping or a UVW Randomizer node to be connected to determine the mapping of the ramp.

Color1 (input socket) –  Allows a color node to control the lighter color.

Color2 (input socket) – Allows a color node to control the darker color.

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Common

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Compatibility With – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya: 

Max – The resulting alpha of the texture is the intensity of the texture.
Maya – 
The resulting alpha of the texture is the color luminescence.

Alpha From Intensity – Determines how the alpha of the result is calculated:

Bitmap alpha – The alpha channel is drawn from the texture.
Color intensity/luminance – Alpha is generated from pixel intensity.
Force opaque – The Alpha channel is fully opaque.

Invert – When enabled, inverts the colors in the final result.

Invert Alpha – Inverts the alpha channel if Invert is also enabled.

Color Mult – Specifies a multiplier for the texture color.

Color Offset – Color corrects the texture by adding the color values specified here to the color values in the texture.

Alpha Mult – Specifies a multiplier for the texture alpha.

Alpha Offset – Specifies an additional offset for the texture alpha.

No UVs ColorSpecifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.  

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Mapped

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Placement Type – Select how to place the texture. 

Whole Texture is Valid – Uses the full valid portion of the texture.
Crop – Allows the user to specify a section of the texture using the parameters below. 
Place – Allows the user to specify a section of the texture and how to place it using the parameters below.

U – U coordinate of the texture sector.  

V – V coordinate of the texture sector.  

W – W coordinate of the texture sector.  

H – Specifies the height of the texture sector. 

Jitter – Specifies a randomization value for the UV placement.

Tile U/ Tile V – Enable to choose between horizontal or vertical tiling. 

UV Noise On – Enables UV noise.  

Animate UV Noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.

UV Noise Amount – Specifies the UV noise amount. 

UV Noise Levels – Specifies the UV noise iterations. 

UV Noise Size – Specifies the UV noise size.  

UV Noise Phase – Specifies the UV noise phase.  

Uvwgen  Allows a UWV modifier to be attached to determine the UVW placement of the texture.

Color1 – Controls the lighter color. 

Color2 – Controls the darker color. 

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Properties

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UV Noise PhaseSpecifies the UV noise phase.

Color1 – Controls the lighter color when no node is connected.

Color2 – Controls the darker color when no node is connected.

Swirl Intensity – Controls how much range of color can be seen in the swirl.  Higher values crush all colors in the texture to a highly contrasted version. While lower values produce more range, and eventually, very low values fade away almost completely. 

Color Contrast – Acts as a sort of threshold on the swirl to produce harder edges at high values and more color range at lower values.

Swirl Amount – Controls the amount of Color 2Color2 that can be seen in the texture.

Constant Detail Detail – The number of noise octaves used for the noise in the swirl. Larger values result in more detail but render slower.

Center X – Controls the position of the center of the swirl on the x-axis.

Center Y – Controls the position of the center of the swirl on the y-axis.

Random Seed – A number that can be used to differ between two instances of the texture.

Twist – Controls the tightness of the swirl. 

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