This page provides information about the Swirl texture in V-Ray for Blender.
Overview
V-Ray Swirl is a procedural texture that produces a radial swirling effect. Its effect looks similar to stirring two colors of paint together with a stick. Its parameters can be connected to texture maps if required.
Node
Uvwgen – Allows a UWV modifier to be attached to determine the UVW placement of the texture.
Color1 – Controls the lighter color.
Color2 – Controls the darker color.
Parameters
UV Noise Phase – Specifies the UV noise phase.
Swirl Intensity – Controls how much range of color can be seen in the swirl. Higher values crush all colors in the texture to a highly contrasted version. While lower values produce more range, and eventually, very low values fade away almost completely.
Color Contrast – Acts as a sort of threshold on the swirl to produce harder edges at high values and more color range at lower values.
Swirl Amount – Controls the amount of Color 2 that can be seen in the texture.
Constant Detail – The number of noise octaves used for the noise in the swirl. Larger values result in more detail but render slower.
Center X – Controls the position of the center of the swirl on the x-axis.
Center Y – Controls the position of the center of the swirl on the y-axis.
Random Seed – A number that can be used to differ between two instances of the texture.
Twist – Controls the tightness of the swirl.