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This page provides a list of Mapping nodes in V-Ray for Blender.ui-children


Responsivegridmacro
VAlignmentstart
Columns2repeat(2, 1fr)
Columns3width1100px
Columns1width1740px
Columnsrepeat(2, 1fr)
Columns2width1290px

Overview

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Mapping nodes determine how a texture is generated, read, or modified. When no mapping node is attached, a standard way of projecting textures is used.


UI Path: ||V-Ray Node Editor|| > Shader > Add > Mapping


Nodes

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Div
stylepadding-left: 5px;padding-right: 5px;padding-bottom: 10px;
classdashboard
Textboxcard
PageToIncludeInstallation
CardPageLinkUVW Mapping

UVW Mapping

Edit the UV Mapping of a Bitmap with this node.                               

Textboxcard
PageToIncludeGetting Started
CardPageLinkUVW Randomizer

UVW Randomizer

Allows applying random offset, rotation, and scale to textures.