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V-Ray Renderer is the main V-Ray component. It builds the scene and initiates the rendering process. Right-click to Start or Stop the render process or to show the V-Ray Frame Buffer window.
Note that if you close or minimize the V-Ray Frame Buffer window while rendering, you can restore it via the Show Frame Buffer option.

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Input Parameters

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Engine(Integer)– Switches between CPU, CUDA, and RTX render engines. Make sure to specify the devices to be used by CUDA and RTX engines. You can specify them from V-Ray's GPU Device Selection tool (V-Ray > Tools > GPU Device Selection). Note that the RTX engine can only run on GPU devices with Compute Capability 5.2 or higher.

Mode (Integer) – Switches between Interactive and Production rendering modes. 

Sampler (Integer) – Switches between Progressive and Bucket sampling methods.  

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Scene(Generic Data)– This is the V-Ray scene output. It can be connected to a V-Ray Exporter component in order to export the scene to a disk or V-Ray Render in Project component to transfer all scene data to Rhino.

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Chaos Cloud is now integrated within V-Ray for Grasshopper. Right-click the V-Ray Render component to find the new option Render on the Cloud action. Note that having a Timeline component connected always exports an animation.



Context Menu

Right-click on the V-Ray Render component to open.

Render – Starts the rendering process.

Render Interactive – Starts Interactive rendering.

Render Animation – Renders animation.

Render on the Cloud – Automatically exports a .vrscene and submits it to Chaos Cloud for rendering. Note that animations are always included when present.

Stop –  Stops the rendering process. 

Show Frame Buffer – Shows the V-Ray Frame Buffer.

Use default light – Adds a directional light with default parameter values if no other light exists in the scene.

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Right-click on the component to see more options.

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