This page provides information about the V-Ray Render component in V-Ray for Grasshopper.
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Engine (Integer) – Switches between CPU, CUDA, and RTX render engines. Make sure to specify the devices to be used by CUDA and RTX engines. You can specify them from V-Ray's GPU Device Selection tool (V-Ray > Tools > GPU Device Selection). Note that the RTX engine can only run on GPU devices with Compute Capability 5.2 or higher.
Sampler (Integer) – Switches between Progressive and Bucket sampling methods.
Quality (Integer) – Controls the rendered image quality. The option only affects the Production rendering.
Output Img (Text) – Specifies the output image file location and type.
Output Res (Integer) – Controls the resolution of the output image. A pair of integers for width and height is expected as input. Default size is set to 960 by 540 pixels.
Camera (Generic Data) – Expects a V-Ray Camera input. If there is no input, the currently active camera position is used as render view. Make sure that there is a single input for this parameter.
Light (Generic Data) – Expects V-Ray Light input. Multiple inputs are accepted. If there is no input, a simple pre-defined light is created.
V Geo (Generic Data) – Expects a V-Ray Geometries input. If there is no input, a simple background color/gradient image is rendered. The input might have to be Flattened depending on the input data.
Env (Generic Data) – Expects a single V-Ray Environment input.
Timeline (Generic Data) – Expects the input of a V-Ray Timeline component. Initiating the render process renders a number of consecutive frames based on the Timeline’s Frames Count parameter. Note: The Grasshopper definition is evaluated for each frame.
Elements (Generic Data) – Input slot for V-Ray Render Elements. Currently, a V-Ray Element Lighting Analysis can be connected here.
Update Fx (Integer) – Controls the regularity of post effects updates during progressive rendering - Denoiser, Lends Effects, Lighting Analysis. It sets the approximate percentage of render time that is allotted to the effects evaluation. Larger values cause the effect to be updated more frequently. 100% of maximum frequency causes updates as often as possible, whereas 0% of maximum frequency disables progressive updates. If set to 0%, effects are applied after the render process is finished (but not if it is manually canceled).
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