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Note that you need to cache anything that you would like to convert to Aura files into VDB first.


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titleDownload Example File
urlhttps://drive.google.com/uc?export=download&id=1k0sBDPNxXv6YF6kC2u2rpLm-2zr2njDV


Workflow

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Go inside the |obj| network and dive into the node you want to convert. Cache to disk in the VDB format.

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Then cache to aur to save to AURA with the help of the V-Ray Aur Convert ROP.

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When converting from VDB to AURA, the names of the volumes change accordingly, e.g.:

density → Smoke_phx
temperature → Temperature_phx
Cd.x → ColorR_phx
Cd.y → ColorG_phx
Cd.z → ColorB_phx
vel.* → Velocity*_phx

Therefore, when applying the Volume Shader material to the cached AURA files, make sure to set up the proper names in the Bindings tab of the shader:

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Parameters

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Render to Disk – Starts a V-Ray render.

Controls – Launches the Houdini Render Control window.

Valid Frame Range – Specifies the frame(s) to render.

Render Current Frame – Renders the current frame.
Render Frame Range – Renders frames from the specified range set below as well as other frames if they are referenced by in-range frames.
Render Frame Range Only (Strict) – Only renders the frames in the specified range set below.

Start/End/Inc – Specifies the range of frames to render (start frame, end frame, and increment).

Render with Take – Renders using the settings from a specified take.

Output AUR File – A path to the output .aur file.

Storage Quality – Storage quality of the output .aur (lowest means max compression, highest means lossless).

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